![]() ![]() ![]() I'm guessing off the bat (without knowing exactly how DOSBox renders the display) that it would have to change the way DSOBox renders the display to cover the black areas as well somehow if the black areas outside the display in the DOSBox window aren't currently accessible in this way with the current code. My Windows 10 machine is connected to Sony PVM 15KHz TV with AMD GPU. It's nice for presentation for streams and YT videos but it'd also be kind of nice in real time for playing a game yourself at home as well. Hi, I’m running Fuse and Retroarch for ZX Spectrum. It was originally introduced in the Wii port of RetroArch in order to provide the console experience, where everything is controlled from a joypad. To upscale the resolution of your PS2 games, select ‘ Internal Resolution ‘ and choose the resolution best suited. Next, go to ‘ Options -> Video ‘ and here you will find a range of video-related options for LRPS2. convert Retroarch overlays to MAME bezels. RGUI is a simple built-in GUI for RetroArch. Whilst you are in the game, go to the RetroArch menu by pressing F1 or the button you have assigned to go back to this menu. It would be much smaller and would just look like a thicker border since the gba sp top screen didnt have much in the way of physical features that set it apart from a clone other than the Game Boy Advance logo. This tool provides several utilities: convert MAME bezels to Retroarch overlays, so they can be used with any Libretro emulator. Place image and cfg file in retroarch/overlays or in a folder in retroarch/overlays. The idea just came to me after watching some DOS game let's play videos on YouTube. Overlays (or bezels) are images added above the emulator, to mask the black borders around the image. ![]() It would just display "behind" the game display like a wallpaper and spill out into the black bars/columns outside the main render area that DOSBox usually doesn't take up. For example, there are NES filters that succeed in providing that weird diagonal artifacting that was typical of NES output, but also for whatever reason change the colors, effectively. GitHub - libretro/common-overlays: Collection of overlay files for use with libretro frontends, such as RetroArch. copy the name from your rom file and paste it onto the image in the right folder. Ive taken a gander at the state of filters in RetroArch (well, presumably anything that uses GLSL etc.) Results are impressive nowadays. I added 50 box arts to pcsx2 in less than 5 minutes. Ive spent the last 3 hours trying to add boxart to 2 games in retroarch. Perhaps it could also have an extra CONF entry for scaling/best fit options like fill/stretch/fit/1:1 etc. These custom console themed overlays for Retroarch were assembled and designed to look they way they do by me, Orionsangel. MEanwhile, in PCSX2, you simply right click the game, click add boxart, pick your picture in any format from any directory. Is there such thing or has anyone thought of having a feature in DOSBox where, defined in the CONF, you could add a border/background image file that would display in the black column bars around the render display (most useful for aspect ratio-corrected games)? So that, for instance, when you're playing a 320x200 aspect ratio-corrected game in 1920x1080 fullscreen resolution you could have a nice optional border around it? That could go for letterbox displays as well for that matter. ![]()
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